biochem swtor. Biochem Leveling (Pre 4. biochem swtor

 
 Biochem Leveling (Pre 4biochem swtor  Bio: stims, adrenals, medpacks, and implants

r. I very very rarely do not get the next best item (Green -> Blue -> Purple). Is it worth. Biochem is EXACTLY where it should be right now. Force Cloak resets the cooldown of Shadow Stride. The Odessan re-usable schematics are the obsolete tier 10s. SWTOR Vanguard Best Solo Builds. These crew skills are separated into three main categories. Star Wars: The Old Republic is adding a new server to play on to the game! It will be called the “Shae Vizla” server and will be considered an APAC…. Your original post claims that Biochem is "basically useless" which is the all-too-typical whining hyperbole I've seen about the reusable change. . PLEASE READ THIS DISCLAIMER : I *am* a Biochemist myself. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. 2 I'm starting to wonder it's worth it anymore. As reminder: for all Rakata chemicals will require 400 biochem in 1. Anyone who does craft, knows this issue and I'm pretty sure they can understand where I'm coming from. I, personally, am on the fence right now. Star Conflict: The Old Republic has 6 different crafting skills yourself could choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. That's money making. I'll be going either Artifice or Biochem. 0 Beginners Guide focusing on Crafting. Crew Skills Missions are missions you can send your companions to during their, and even your, idle time. With the mats I craft purple adrenals and medpacks and sell those on GTN. 0 and really there's no little difference if at all from pre 2. Followers 0. 1. I absolutely love those things, but I think there should be exclusive items in other skills to draw people to put those on their mains. 0 Recommended Gear Chart. Share. Grade 3: Level 24-32: 160-240. What genious thought it would be a good idea to put something this blatantly OP into the game? Then on top of it its only usable by the profession which makes them which is causing Biochem to be a requirement for raiding. I am using hk-51 as my primary companion while levelling. twitch. Guss is a hilarious character, charming and full of vices, he is unique in the world of Jedi and Star Wars in general. Let us Biochems retain the Rakata grade stims/adrenals/medpacks as our exclusives. There is not much needed for a guide since it's mostly just crafting all the grafts as they become available. making the reuseable medpacks on par with the blue ones would likely make everyone roll biochem, min/maxer or not. Has anyone with Biochem actually got an upgraded schematic at artifact (purple level) for biochem kyrprax (6. . There are a few exceptions but they are rare. g. Archeology Crafting Mats. Star Wars: The Old Republic News, Videos, and GuidesYMMV. (They start out yellow for the most xp, then green, then white (no xp for crafting white items). The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. That's 5 "slots", if they only buy a single stim/adrenal. Level 80 Crafting Guides. 0. make reusable medpacks/stims available for everyone, this is a huge advantage for biochem people. Not having to weigh the cost/risk ratio when using medpack or stim is pretty big imo. A male Mon Calamari failed Jedi Padawan. Posted January 11, 2012. . 1 is a biochem at 50 and the other is a cybertech at 50. Biochem is a Super important Crew skill for a raid character. i think all this talk of switching to biochem is just a kneejerk reaction by the playerbase though and most of it is talk, not actually happening just trying to get bioware to cave in and nerf biochem and most of it done by slicers that arent multibillionares now. My Artifice is completely useless. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. Dark Honor Guard's Unstable Lightsaber Cartel Market / GTN. However, for PvE, if you 'need' biochem in order to do content then you are either not playing your class correctly or your healers aren't doing their job correctly - don't get me wrong, its useful but by no means mandatory. Is biochem still worth it? I am leveling a tanky Shadow at the moment so using reusable health stims for me & my comp. I am, on the other hand holding out. I am raging pretty hard. Out of all the crafting professions I've leveled, Biochem was the only one that I got any sort of mileage out of. it's actually a bioanalysis mission. Less sales on the GTN, which always remove credits. Category: Crew SkillsThat explains a lot. The agreement would see The Old Republic handed over to current Ultima Online and Dark Age of Camelot developer Broadsword Online, which is run by former Mythic Entertainment co-founder and BioWare VP Rob Denton, who previously worked on The Old Republic in its early days. . the medpacs where I was incorrecty assuming the chance was 5% per _unit_ not 5% per. What Goes With Biochem Swtor? Image by: swtorstrategies. This Guide is a complementary addition to the Ultimate SWTOR Beginners Guide!Mrgoldsilver • 1 yr. 2. Empire. If so, what would be a good skill that compliments PvP?If you don’t really need or do any of the above, just get gathering skills, slicing, scavenging and archeology. The level colours are: * Red (theoretical): it's too high level. 4 Released November 15, 2023. 5 will be better than BioChem - if credits are not an issue. Your choice should be between Diplomacy and Slicing. Edited February 17, 2012 by Ascetics. 3. Optimized to perform extremely well in solo content. Especially when trying to RE everything to epic status. Biochem. I am recommending the Advanced Kyrprax Proficient Stim, Advanced Kyrprax Medpac,. t. Force Training – Melee and Force attacks deal 3% more damage. Hord’s Makashi Strike - Retaliation consumes Aegis Assault damage reduction and grants Retaliating Defense. 0. Per toon)SWTOR Armormech Crafting Guide. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. Crashen17. Am i missing something? Level 6 box costs 1000wz comms and can make about 30-40 adrenals [note: its 30-40, so 40 is not even a guarantee] For the same 1000 comms cant you get 100 adrenals straight off the vendor for no extra effort? Unless I'm missing something and making a very noob obvious mist. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting. Consider Biochem the Alchemy or potion making profession of Swtor. Even at 20 - 25k each (the best medium between profit & sales), you’ll make a profit. Outside of that, it's just whatever you want to craft. 1. BioWare posted an update to reflect on the community’s feedback and demands following the launch of Legacy of the Sith 7. Swtorista. Hi all Crafters, I started liking crafting and focused mainly on Synthweaving because of the Augments, but doing more and more kinds of crafting trough all my chars. Bachelor of Science (BSc) Study the latest developments in biochemistry. Biochem. Categories Farming. Screenshots of all the Lightsabers in SWTOR and. After the publication of this story, EA addressed the news in the. Just change the BoP biochem stuff in to BoE so current biochemists can make some credits and everybody can use nice consumables. And there's no drop equivalent, nothing you can get with daily mods. Hey, So there's a lot of concern about the perks from biochem and the, more or less, lack thereof for other professions. 821. I have now crafted the rejuvination implants all the way to the epic versions after alot of Reverse engineering. Soooo, today. Biochem has good consuables, it has good items to sell (implants. The devs also invented a brand new gear slot. SWTOR Armstech Crafting Guide. . Rakata Medpac (x1) Requires Level 50. Let me give you, Bioware guys, some tips: - Red Goo is the ingredient you need to craft the blue stims/adrenals. e. – Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. I've noticed a good balance. Augmenting your gear is important, and crafting the augments yourself can save you a lot of money. r/swtor. All mats are in need and sell well, but I would prefer slicing over the other 3 on my first char, because you literally. -2045, 285. . Fleet. . Sincerely, a fellow max level biochem playerHmm, same thing happened to me. Top level DPS adrenals are "Advanced Kyrprax Critical Adrenal MK-2" and "Advanced Kyrprax Attack Adrenal MK-2"; remove the "MK-2" part if you don't have BioChem at 700. At the moment everyone knows biochem is incredibly overpowered for both PvP and PvE. I used to sell blue Nano Infused stims pre 3. Share More sharing. (A full set of 14 purple augments can cost hundreds of millions of credits. Bonus quest for Decimation. Your crew will be able to craft weapons, armor, stimulants and other very useful items for you to use. For example, Coruscant commendation Sabre's equipped with a rating 44 hilt. Underworld Trading Leveling 1 - 100. Crew Skills. Diplomacy and Bioanalysis, which enable you to collect materials that can be used to craft Biochem items, can be found in the next room, which has a hologram star symbol, and you must speak with one of them to obtain the necessary materials. What bothers me more, is-is it possible to RE schematics from lvl 400 armstech to higher lvl?Right now I am lv 38 Op (healer) with biochem>bioanailysis>dioplomocy at about 150>150>350 for lv's. I've been away from the forums for a few months, so my bad if this has been answered. Biochemistry and Molecular Biology is located in the Life Sciences Centre, a multi-disciplinary research space where more than 80 faculty investigators and approximately. All Activity; Home ; English ; Crew Skills ; Either Nerf Biochem. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. For each rich mission I buy for average 24k, i bring in between 60K (3x 20K, bad market, no crafting crit) and 100K credits (great market, crafting crit). The augments will be extremely expensive if you choose to buy them from other players, and they require materials that can only be. Anyway locking character to just one crew skill isn't a way SWTOR has to work. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. And to fill in any additional infomation, here are some guides on Bioanalysis (the crew skill that provides you with all the materials for Biochem) Complete list of. Droaitas Mastowsh - Bootlegger's Market, Rishi Doctor Crymi - Carrick Station, Republic Fleet Doctor Pen'thruta - Anchorhead, Tatooine Doctor Stevus - House Organa,. I am really struggling to keep up with gear right now. However, all other crafting skills are just as good for leveling imo. Selling the mats you don't use from the Biochemical Sample and Biochemical compound missions (only run the abundant ones), makes that ingredient pay for itself. Since there is no new crafting tier being released with the launch of 7. com . In the Onslaught expansion, even the best level 75 items in the game can be crafted through a long path of reverse engineering schematics from the trainer. • 2 yr. I. This is especially easy to do in SWTOR due to how simple it is to level an entirely new crewskill to 400. 3. own language of acronyms which are a combination of shortened chat speak as well as unique acronyms that only exist in SWTOR to describe the different activities in the game, from Flashpoints and Operations to PvP. New Superior 77 Augments in SWTOR Guide. The best choice in every game in your situation (first char on a new game), is always choosing a gathering skill and selling what you get to other players, in swtor they are: scavenging, archaeology, bioanalysis, slicing. It is a pretty simple profession, using biochemistry and bioanalysis you just craft implants nonstop and sell them at the auction for 4000-8000 each. Augments are a way of adding additional stats to your armor in Star Wars: The Old Republic. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. You may require DIMPLOMACY materials. While this is not really something you can farm, this method for leveling up quickly and gaining XP in a manner of seconds, does get the job done. ValidAvailable. Grit teeth - The cooldown of Enrage defense is reduced by 2 seconds when you are attacked. ago. 0 Expansion PvP Seasons 4 Guide and Rewards Galactic Seasons Guide and Rewards – Season 5,. Crafting in general + Advanced Kyrprax Medpac MK-2. If you do craft them, they sell for a pretty penny on. Biochem is currently the only Crew Skill giving a direct benefit in these Situations that is unobtainable by credits. I only use Med Units on my ch. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Green to Blue to Purple: no. Each day I take at least a couple of tours around Onderon for about 15 minutes, and gather as much Bioanalysis nodes possible. It is only Mandatory because y. The Biochem crafting skill is what you want if you want to create your own stims and health packs. Why on earth would anyone want to research for the epic "regular" stim. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. However, purple mats are hard to co. . In my experience, having done quite a bit of gathering of all materials, Zakuul has mostly grade 9 with 10 interspersed, Darvannis has mostly 10 with 9 interspersed. Make Prototype Med Packs (blue in the picture) using Green Goo and a blue item from Tier 1 Diplomacy gathering missions. Biochem. I keep hearing that new exotech schematics have made it more balanced but a quick look and I see nithing better than my reusabled. This makes blue stims/adrenals expensive. The reusable medpacs are amazing but so are artifact light sabres enhanced with artifact crystal. Remember: mission skills provide materials, and Diplomacy materials are required for *all* ranks of Biochemistry, and for nothing else. This guide will cover the entire endgame gearing process from the perspective of someone who just hit level 80 based on the state of endgame gearing in 7. Posted May 19, 2019. Below is a detailed breakdown: Grade 1: Level 10-16: 0-80. Does anyone have Biochem on more than 1 toon?Just decided to start playing again never really got very high, and still deciding between knight and warrior, but i'm also having a hard time choosing a crew skill. Grit Teeth is only craftable by Biochem and is usually available on GTN. We run four. Crew Skills/crafting in SWTOR is different from and similar to crafting in other MMOs. Biochem is the most popular crew skill because of the reusable stims not because it's a huge moneymaker. Energized and Exotech stims and adrenals no longer require Biochem to use. Leaning towards Artifice since I've never done it before, but if there's another crew skill (like Biochem) that's vastly superior please let me know. 11. Chances are 5. Send your companions out you don’t use. The skill trio for synthweaving, artificing, or biochem. Translated the French post on the dev tracker with Babblefish: As some of you have noticed in the release notes for 1. With additional crafting changes made in update 6. 26. You can actively earn unique and exclusive rewards by completing specific Daily and Weekly Conquest Objectives called Priority Objectives. . In this video, we’ll be going over how to start Biochem crafting, how to level up your Biochem crew skill and unlock more crafting schematics, and lastly, we’ll be going over some of the cool things you can craft with Biochem at higher levels including medpacs, adrenals and stims. 16. BioChem Implants. The medpacs are way weaker. It can be very frustrating. Located on the Republic Starboard Deck. Biochem : Fix Mats = Price Drop Biochem : Fix Mats = Price Drop. r/swtor. A new tier of Legendary quality Augments at Item Rating 300 have been added to Star wars: The Old Republic, making them the new best augments available in the game. Lore Entry: Biochem is the skill involved in crafting medical supplies, performance-enhancing chemical serums and biological implants. I, personally, am on the fence right now. But, the main change I am referring to are the rakata medpacs, and it not giving 15% more health for 15 seconds. Rakata stims/medpacs/adrenals are better than anything a non Biochemist could buy, putting anyone without biochem at a disadvantage to Biochemists in all situations. . You will get a lot of results. There are six categories of Crafting Skills: Armormech, Armstech, Artifice, Biochem, Cybertech, and Synthweaving. Biochem doesn't make you a lot but it saves you a lot if you do PvE since at the higher levels you can use reusable stims and medpacs as opposed to buying them. BUT, the Biochem 600-700 requirement for me to be able to use them is just a detriment to the gameplay especially for people who craft and need diverse crafting skills, not biochem all. 90% chance of fail. Posted May 24, 2012. Advanced Anodyne Absorb/Attack Adrenals - I sell these in stacks of 99(!) at ridiculous profits. Posted January 5, 2012. Biochemists can create medpacs to restore health, stimulants (single-use injections) that provide a boost to physical abilities, and biological implants that enhance combat prowess by stimulating neural networks and. You'll level up much faster than going through the low level planets and advancing sequentially, and faster again than sending the companions out on missions. the epic one for lvl 48 i 104 and some power making only a littel weaker then the rekata is this intended or a bug or mistakeImage: BioWare and EA via HGG / Noelle Roberts. I left this game 1 year ago and now I am back, before I left i was leveing BIOCHEM on my 50 Sorc, the highest level reusable health stim looked like it was worth it back then. SWTOR Augments Guide. They enable you to have a far more enjoyable experience fighting trash mobs than you would with a sustained DPS build since you’ll be utilizing effects designed specifically for use. Updated July 1, 2023. . 2. SWTOR Biochem Crafting Guide. . I'm going to list the high end recipes for Biochem, put the reusable next to the non reusable recipies. Reusable stims. The last crafting skill is Biochem, and like Cybertech, it’s a bit odd. The level colours are: * Red (theoretical): it's too high level. Home Game News Store Forum Everywhere; This Forum; This Topic; Topics; Events; ImagesStar Wars name: Bio-Energy Cell Graft. By Mysquine January 17,. i ran as artifice. News. NoobSabatical. . 1. Crafting Resources: 260 total grade 11 materials of standard to prototype quality from Bioanalysis and Diplomacy. But l think it's intended for them to become available at last on every single character, regardless of Crew skills, and the fact that it asks Biochem to use is just a bug, that escaped sight, just like 5s cooldown of Artillery Blitz on Vanguard Tactics right after 5. tv/swtorista. So we all know they nerfed biochem with the last patch yet again, and with this patch they have now finally fixed the schematic for the exotech. As a biochem you wont have to bother with recrafting stims/kits for. PvP Season 3 (July 18 – October 23, 2023) It’s Official! Star Wars: The Old Republic is moving from Bioware to Broadsword! 7. I couldnt imagine my life withour reusables. Biochems can craft medpacs to restore health, stimulants that provide a longer boost to physical abilities, adrenals that provide a short-lived boost. Hi, I wanted to drop some notes on the changes made to the BioChem profession in the patch (1. 3; Legendary Implants; Level 80 Gearing Guide;. SWTOR Name Generator. It pretty much makes ALL other crafting worthless higher level. If you want to use them for hardcore endgame content, Biochem. 5K views 11 years ago. Hey guys, I'm considering switching from Biochem to Cybertech. Everywhere; This Forum; This Topic; Topics. Biochem only med packs and stims was also a stupid idea, making it even more stupidly broken. . i dont get why the rakata stims, medpacks and so on is worse the the exotech one. Biochem Crafting Materials Guide; Armstech Crafting Materials Guide; Cybertech Crafting Materials Guide; Armormech Crafting Materials Guide;As a biochem in PvP, medpacks count as heals, therefore awarding you the 2. . Beside Gathering and crafting professions. Best farming spots for crew skill materials. I raised Biochem to 500 a couple of weeks ago, and between 400-450 there were some wonky patches where I had to craft blue adrenals, and possibly some RE learned blue implants. At the same time items required for the purple level reusable items should be. Bio: stims, adrenals, medpacks, and implants. I plan on doing rwz and ops at 50-55. 0 paradigm in the stims market. If I'm not mistaken the PvP heal stim is on the same cooldown - and heals at a significantly higher value. Biochem adrenals do not stack with warzone red buff either last I checked. the prototype stims last 2 hours, the reuseable ones only last 1 hour. cybertech feels so useless, i only have it because basically. I got it after REing a stack of 8. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. . With the release of patch 6. Jawa Junk: x8 Scrap: Jawa Junk (purple) Delta Wave Inducer. First question: When did that change actually occur?? Maybe I was bugged and got to enjoy it longer than I. 534. To craft Biochem items, you must first master gathering skills. I dont think I have ever played a game where a tradeskill was commonly requ. Posted December 13, 2011 (edited) I believe they get reusable consumables to help balance Biochem with the other skills which will see a large demand. 0 Beginners Guide focusing on Crafting. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. I turned the blue "Prototype hyper-battle fortitude stim" into the epic version. Biochem With BioChem being in a fairly good spot already, we are not making any major changes to the profession at this time. I've spent quite a bit of my money leveling my artifice and corresponding gathering skills to 400 and I don't want to drop it and lose. I bought one from someone who said they got it from a mission (think it was from the investigation crew skill). 3 can no longer be used in PvP Areas. The level is a way of measuring one's mastery of the profession. ago. Biochem is still the ONLY crewskill that offers a steady dps boost in raids, as well as the bonus of increased survivabilty. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. it's not like you would restrict armor/weapon use on biochem people made by other professions. My three crew skills are Bioanalysis, Biochem, and Diplomacy. go biochem to make the adrenals and stims and wat not but i couldnt really understand why. 15. . There are three main purposes of crafting at endgame: Reusable stims (Biochem) Augments. . . com . This Biochem Leveling Guide will show you the fastest and easiest way to level your Biochem Crew Skill from 1 to 500 using the least amount of materials. The fastest, most efficient way of levelling any crafting skill is to just make the assembly components for each tier as you level up (cell. 4. . Go to topic listing. Here are the Legendary Items you should use as an Infiltration Shadow: Shadowcraft – Using Shadow Stride from stealth grants Shadowcraft, increasing your critical chance by 100% for 6 seconds. Grade 3 Biochem Cell Graft Created using the skills of Biochem to combine Bio-Energy Cell Samples and Hallucinogenic Compounds. I'm barely level 50, so I plan to switch. For Biochem, as others said, it helps if you have the materials already so buy them from the GTN or trade in your jawa scrap in the cartel bazaar. Use of this item now requires. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. SWTOR Artifice Crafting Guide. Posted December 20, 2011. 7. Knights of the Old Republic II: The Sith Lords (single-player predecessor game to Star Wars: The Old Republic) TSL. Some minor changes include producing an additional implant on a crafting critical, reclassifying 'Red Goo' as a Grade 6 Biochemical compound via Bioanalysis Missions and a. When crafting with any crew skill in Star Wars: The Old Republic, you’ll come acros crafting schematics that take white-bordered materials to make. So the only real benefit bio has now are rakata stims and money saving. SWTOR 7. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. Grade 11 Prototype (Blue) Kyrprax Mecpac (x6) Effect: 30362-37708 health plus 12243 health over 15 seconds, scales to level 75. The Biochem crew skill creates consumables that give stat bonuses or restore health, as well as Implants (equipped items). The discussion of stacks was w. . Step 3: Pray to RNGesus (there's a <5% chance to get a schematic from every deconstructed item that can yield one). 8k. Here you will learn everything about Crew Skills and all possible combinations! The guide is up-to-date for Patch 7. Personally I switched from Sythweaving to Biochems because there was no endgame value for Synthweaving unless I was an extremely selfish person Almost all the recipes I see/saw all said the same thing bind on pickup. Game. Need some great names for your characters? I've created a species-specific name generator for Mirialans, Rattataki, Sith Purebloods, Miraluka, Humans, Zabraks, Twi'leks, Cyborgs, Chiss, Cathar, Togruta, Nautolans, and even a special name generator for Darths!. And it is more like it is my. 8 - 10 AM PST. The Biochem crew skill creates consumables that give stat bonuses or restore health, as well as. Maybe you would have to roll over 50 to succeed at slicing. Also allows others that chose not to take biochem the chance to use these better medpacks, which promoted sales, which makes crafting better for everyone. ago. Biochemists can create medpacs to restore health,. 2 These appear to me as the only crew skills receiving lots of love. Which is the level you need to be to craft them. • 5 yr. . That's money making. Endgame, I plan on lots of PvP. 0 expansion to SWTOR! This was supposed to be a short news update reflecting briefly on the recent post from SWTOR’s community manager. (Cooldown: 90s) Exotech Med Unit (x5) Requires Level 50. For the artifact augment schematic there is a 10% chance of success when decontructing one prototype unit, i. Crafting in general + Advanced Kyrprax Medpac MK-2. The crafting in 1. The following crew skills have been covered in our guides: Crew Skills Guide. 5. Nothing comes even close to the utility of biochem in endgame, all other crafting skills are worthless post 50. The grade 10 medpacks and other biochem consumables have schematics for the reusable version that are on Odessen. Dialogue and quirk is the main reason he stands out from the other Smuggler companions. : Cybertech: Reusable grenades (for Cybertech char. A SWTOR 7. Cybertechs can create 5 unique, artifact quality grenades that are more powerful than ordinary grenades and are not expended when used. Posted July 28, 2020. 10 Artifact Intravenous Injecto. Hi everyone I have recently hit 50 and maxed out my crew skills, Biochem - Bioanalysis & Diplomacy. . Updated July 1, 2023. . Grade 2: Level 16-24: 80-160. My entire guild has moved to Biochem, every PvE/PvP player I know on my server has moved to Biochem. COMPANION LIST.